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ºÇ½ª¹¹¿·: 2019-12-26 (ÌÚ) 11:01:04
FrontPage / MOD / ºîÀ®ÊýË¡ / ¿·Ê¸ÌÀ¡¦»ØƳ¼Ô / UI

MOD/ºîÀ®ÊýË¡

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xml¤Îµ­½Ò Edit

NewLeader_Improvement.xml Edit

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<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
	<Types>
		<Row Type="IMPROVEMENT_hogehoge" Kind="KIND_IMPROVEMENT"/>
	</Types>
	<Improvements>
		<Row ImprovementType="IMPROVEMENT_hogehoge" Name="LOC_IMPROVEMENT_hogehoge_NAME" Description="LOC_IMPROVEMENT_hogehoge_DESCRIPTION" Icon="ICON_IMPROVEMENT_hogehoge" PlunderType="PLUNDER_HEAL" PlunderAmount="100" Buildable="true" PrereqTech="TECH_SHIPBUILDING" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge" Housing="1" TilesRequired="1" Domain="DOMAIN_SEA"/>
	</Improvements>
	<Improvement_ValidTerrains>
		<Row ImprovementType="IMPROVEMENT_hogehoge" TerrainType="TERRAIN_COAST"/>
		<Row ImprovementType="IMPROVEMENT_hogehoge" TerrainType="TERRAIN_OCEAN"/>
	</Improvement_ValidTerrains>
	<Improvement_ValidBuildUnits>
		<Row ImprovementType="IMPROVEMENT_hogehoge" UnitType="UNIT_BUILDER"/>
	</Improvement_ValidBuildUnits>
	<Improvement_YieldChanges>
		<Row ImprovementType="IMPROVEMENT_hogehoge" YieldType="YIELD_GOLD"       YieldChange="1"/>
		<Row ImprovementType="IMPROVEMENT_hogehoge" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
	</Improvement_YieldChanges>
	<Improvement_BonusYieldChanges>
		<Row Id="51" ImprovementType="IMPROVEMENT_hogehoge" YieldType="YIELD_PRODUCTION" BonusYieldChange="1" PrereqTech="TECH_MASS_PRODUCTION"/>
	</Improvement_BonusYieldChanges>
</GameInfo>

Types¡§¿ÆÄêµÁ
Improvements¡§ÃÏ·Á²þÁ±¤ÎÀ­Ç½¾ÜºÙ

ImprovementType¿ÆÄêµÁ¤Î»ØÄê
Name̾¾Î
DescriptionÀâÌÀ
Icon²þÁ±¥¢¥¯¥·¥ç¥ó¤Î¥¢¥¤¥³¥ó
PlunderTypeάå¤ÇÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤Î¼ïÎà
PlunderAmountάå¤ÇÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤ÎÃÍ
Buildable·ú¤²Äǽ¤«¡£Ä̾ï¤Ïtrue(¹ñΩ¸ø±à¤Î´Æ»ëÅã¤Ê¤É¤Ïfalse¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹)
PrereqTech²ò¶Ø¤ËɬÍפʵ»½Ñ
TraitTypeɳÉÕ¤¯Trait ¥æ¥Ë¡¼¥¯¤Ë¤¹¤ë¤Ê¤é¤Ðɬ¿Ü¡£
Housing½»Âð
TilesRequired½»Âð¤¬+1¤µ¤ì¤ë¤Î¤ËɬÍפʥ¿¥¤¥ë¿ô
Domain½ê°¥É¥á¥¤¥ó DOMAIN_SEA = ±è´ß¤ä³°ÍÎ

Improvement_ValidTerrains¡§²þÁ±¤Ç¤­¤ë¥¿¥¤¥ë¤Î¼ïÎà

Improvement_ValidBuildUnits¡§²þÁ±¤ò¹Ô¤¨¤ë¥æ¥Ë¥Ã¥È

Improvement_YieldChanges¡§²þÁ±¤µ¤ì¤ë¥Ü¡¼¥Ê¥¹

Improvement_BonusYieldChanges¡§¥Æ¥¯¥Î¥í¥¸¡¼¤ä¼Ò²ñÀ©Å٤γÍÆÀ¤Ë¤è¤ëÄɲåܡ¼¥Ê¥¹

NewLeader_Felines.xml Edit

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<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="CIVILIZATION_FELINE" Kind="KIND_CIVILIZATION" />
		<Row Type="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_FELINE" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge" Kind="KIND_TRAIT" /> ¡úÄɲÃ
	</Types>
	
	<Civilizations>
		<Row>
			<CivilizationType>CIVILIZATION_FELINE</CivilizationType>
			<Name>LOC_CIVILIZATION_FELINE_NAME</Name>
			<Description>LOC_CIVILIZATION_FELINE_DESCRIPTION</Description>
			<Adjective>LOC_CIVILIZATION_FELINE_ADJECTIVE</Adjective>
			<StartingCivilizationLevelType>CIVILIZATION_LEVEL_FULL_CIV</StartingCivilizationLevelType>
		</Row>
	</Civilizations>

	<CivilizationLeaders>
		<Row CivilizationType="CIVILIZATION_FELINE" LeaderType="LEADER_JASPER_KITTY" CapitalName="LOC_CIVLIZATION_FELINE_CITY_1" />
	</CivilizationLeaders>

	<CivilizationCitizenNames>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_1" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_2" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_3" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_4" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_1" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_2" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_3" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_4" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_5" Female="1"/>
	</CivilizationCitizenNames>

	<CivilizationInfo>
		<Row CivilizationType="CIVILIZATION_FELINE" Header="LOC_CIVINFO_BINOMIAL_NAME" Caption="LOC_CIVINFO_FELIS_CATUS" />
	</CivilizationInfo>

	<CivilizationTraits>
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" />
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_FELINE"/>
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge"/>
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge"/> ¡úÄɲÃ
	</CivilizationTraits>

	<Traits>
		<Row TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Name="LOC_PLACEHOLDER" Description="LOC_PLACEHOLDER" />
		<Row TraitType="TRAIT_CIVILIZATION_FELINE" Name="LOC_TRAIT_CIVILIZATION_FELINE_NAME" Description="LOC_TRAIT_CIVILIZATION_FELINE_DESCRIPTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_hogehoge_NAME" />
		<Row TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge" Name="LOC_TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge_NAME" /> ¡úÄɲÃ
	</Traits>

NewLeader_Config.xml Edit

¾¤Î¥æ¥Ë¡¼¥¯¤ÈƱÍÍ¡¢Ê¸ÌÀÁªÂò²èÌ̤ؤÎɽ¼¨Éôʬ¤òÄɲä·¤Þ¤¹¡£

			<SortIndex>30</SortIndex>
		</Row>
		<Row> ¡úÄɲÃ
			<Domain>StandardPlayers</Domain> ¡úÄɲÃ
			<CivilizationType>CIVILIZATION_FELINE</CivilizationType> ¡úÄɲÃ
			<LeaderType>LEADER_JASPER_KITTY</LeaderType> ¡úÄɲÃ
			<Type>IMPROVEMENT_hogehoge</Type> ¡úÄɲÃ
			<Name>LOC_IMPROVEMENT_hogehoge_NAME</Name> ¡úÄɲÃ
			<Description>LOC_IMPROVEMENT_hogehoge_DESCRIPTION</Description> ¡úÄɲÃ
			<Icon>ICON_IMPROVEMENT_hogehoge</Icon> ¡úÄɲÃ
			<SortIndex>40</SortIndex> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
	</PlayerItems>
</GameData>

NewLeader_ConfigText.xml Edit

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		<Row Tag="LOC_IMPROVEMENT_hogehoge_NAME" Language="en_US"> ¡úÄɲÃ
			<Text>House Boat</Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
		<Row Tag="LOC_IMPROVEMENT_hogehoge_DESCRIPTION" Language="en_US"> ¡úÄɲÃ
			<Text>Unlocks the Builder ability to construct a House Boat, unique to Majestic Felines.[NEWLINE][NEWLINE]+1 [ICON_Gold] Gold, [ICON_Production] Production and +1 [ICON_Housing] Housing. Can be built on Coasts and Oceans.</Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
		<Row Tag="LOC_TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge_NAME" Language="en_US"> ¡úÄɲÃ
			<Text>Majestic Felines unique Improvement: House Boat</Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
		<Row Tag="LOC_PEDIA_BUILDINGS_PAGE_IMPROVEMENT_hogehoge_CHAPTER_HISTORY_PARA_1" Language="en_US"> ¡úÄɲÃ
			<Text></Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
	</LocalizedText>
</GameData>

Artdef¤Îµ­½Ò Edit

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¥Õ¥¡¥¤¥ë̾¤Ï¡Öhogehoge_Improvement.artdef¡×¤È¤·¤Þ¤¹¡£

ÆâÍƤϥХ˥é¤ÎArtdef¤«¤éµùÁ¥¤Î¤â¤Î¤ò¥³¥Ô¡¼¤·¤Æ¤­¤Þ¤·¤ç¤¦¡£
¥Õ¥¡¥¤¥ë¤Ï

Sid Meier's Civilization VI/Base/Artdefs/Improvements.artdef

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ɬÍ׺Ǿ®¸Â¤ò¥³¥Ô¡¼¤·¤Æ²þÊѤ·¤¿¤â¤Î¤¬°Ê²¼¤È¤Ê¤ê¤Þ¤¹¡£

<?xml version="1.0" encoding="utf-8" ?>
<AssetObjects:ArtDefSet>
	<m_Version>
		<major>4</major>
		<minor>0</minor>
		<build>250</build>
		<revision>203</revision>
	</m_Version>
	<m_TemplateName text="Improvements"/>
	<m_RootCollections>
		<Element>
			<m_CollectionName text="Improvement"/>
			<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
			<Element>
				<m_Fields>
					<m_Values/>
				</m_Fields>
				<m_ChildCollections>
					<Element>
						<m_CollectionName text="Audio"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:StringValue">
										<m_Value text="FishingBoat"/>
										<m_ParamName text="XrefName"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="XrefName"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="StrategicView"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="FishingBoats_Pillaged"/>
										<m_RootCollectionName text="Improvements"/>
										<m_ArtDefPath text="StrategicView.artdef"/>
										<m_CollectionIsLocked>false</m_CollectionIsLocked>
										<m_TemplateName text="StrategicView"/>
										<m_ParamName text="XrefName"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Pillaged"/>
										<m_RootCollectionName text="BuildStates"/>
										<m_ArtDefPath text="Improvements.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Improvements"/>
										<m_ParamName text="State"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="StrategicView002"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="FishingBoats"/>
										<m_RootCollectionName text="Improvements"/>
										<m_ArtDefPath text="StrategicView.artdef"/>
										<m_CollectionIsLocked>false</m_CollectionIsLocked>
										<m_TemplateName text="StrategicView"/>
										<m_ParamName text="XrefName"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Completed"/>
										<m_RootCollectionName text="BuildStates"/>
										<m_ArtDefPath text="Improvements.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Improvements"/>
										<m_ParamName text="State"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="StrategicView001"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="Landmark"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="LM_FISHING_BOATS"/>
										<m_RootCollectionName text="Landmarks"/>
										<m_ArtDefPath text="Landmarks.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Landmarks"/>
										<m_ParamName text="Xref"/>
									</Element>
									<Element class="AssetObjects:BoolValue">
										<m_bValue>true</m_bValue>
										<m_ParamName text="SuppressResource"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="ANYTHING"/>
										<m_RootCollectionName text=""/>
										<m_ArtDefPath text=""/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text=""/>
										<m_ParamName text="WhenAdjacentTo"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="NONE"/>
										<m_RootCollectionName text=""/>
										<m_ArtDefPath text=""/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text=""/>
										<m_ParamName text="Fence"/>
									</Element>
									<Element class="AssetObjects:IntValue">
										<m_nValue>0</m_nValue>
										<m_ParamName text="Priority"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections>
								<Element>
									<m_CollectionName text="WhenAffectedBy"/>
									<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
								</Element>
							</m_ChildCollections>
							<m_Name text="Landmark1"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="Clutter"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
					</Element>
					<Element>
						<m_CollectionName text="Lighting"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
					</Element>
					<Element>
						<m_CollectionName text="Activity"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
					</Element>
					<Element>
						<m_CollectionName text="GreatWall"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
					</Element>
				</m_ChildCollections>
				<m_Name text="IMPROVEMENT_hogehoge"/> ¡ú¤³¤³¤ò¡ÖIMPROVEMENT_FISHING_BOATS¡×¤«¤éÊѹ¹
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
		</Element>
		<Element>
			<m_CollectionName text="BuildStates"/>
			<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
			<Element>
				<m_Fields>
					<m_Values/>
				</m_Fields>
				<m_ChildCollections/>
				<m_Name text="Completed"/>
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
			<Element>
				<m_Fields>
					<m_Values/>
				</m_Fields>
				<m_ChildCollections/>
				<m_Name text="Pillaged"/>
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
		</Element>
	</m_RootCollections>
</AssetObjects:ArtDefSet>

Mod.Art.xml¤Ø¤ÎÅÐÏ¿ Edit

°Ê²¼3¤«½ê¤Ëºî¤Ã¤¿Artdef¤òÅÐÏ¿¤¹¤ë¤È¤Á¤ã¤ó¤È¸«¤¨¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£

		<Element>
			<consumerName text="Improvements"/>
			<relativeArtDefPaths>
				<Element text="hogehoge_Improvement.artdef"/> ¡úÄɲÃ
			</relativeArtDefPaths>
			<libraryDependencies/>
			<loadsLibraries>false</loadsLibraries>
		</Element>
		<Element>
			<consumerName text="WorldView_Translate"/>
			<relativeArtDefPaths>
				<Element text="hogehoge_Districts.artdef"/>
				<Element text="hogehoge_Improvement.artdef"/> ¡úÄɲÃ
			</relativeArtDefPaths>
			<libraryDependencies/>
			<loadsLibraries>false</loadsLibraries>
		</Element>
		<Element>
			<consumerName text="StrategicView_Translate"/>
			<relativeArtDefPaths>
				<Element text="hogehoge_Districts.artdef"/>
				<Element text="hogehoge_Improvement.artdef"/> ¡úÄɲÃ
			</relativeArtDefPaths>
			<libraryDependencies/>
			<loadsLibraries>false</loadsLibraries>
		</Element>

¥¢¥¤¥³¥ó¤ÎºîÀ® Edit

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\Sid Meier's Civilization VI\Base\Assets\UI\Icons

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NewLeader_Icons.xml¤ØÄɲä·¤Þ¤¹¡£

		<Row Name="ICON_IMPROVEMENT_hogehoge" Atlas="ICON_ATLAS_UNIT_ACTIONS" Index="4"/> ¡úÄɲÃ
	</IconDefinitions>
</GameData>

¥Ó¥ë¥É¡¦Æ°ºî³Îǧ Edit

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¥Ó¥ë¥É¤·¤Æ³Îǧ¤·¤Þ¤·¤ç¤¦¡£

SelectUI.jpg

LoadingUI.jpg

UI.jpg

È÷¹Í Edit

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https://www.axfc.net/u/3837980



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