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<?xml version="1.0" encoding="utf-8"?> <GameInfo> <Types> <Row Type="IMPROVEMENT_hogehoge" Kind="KIND_IMPROVEMENT"/> </Types> <Improvements> <Row ImprovementType="IMPROVEMENT_hogehoge" Name="LOC_IMPROVEMENT_hogehoge_NAME" Description="LOC_IMPROVEMENT_hogehoge_DESCRIPTION" Icon="ICON_IMPROVEMENT_hogehoge" PlunderType="PLUNDER_HEAL" PlunderAmount="100" Buildable="true" PrereqTech="TECH_SHIPBUILDING" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge" Housing="1" TilesRequired="1" Domain="DOMAIN_SEA"/> </Improvements> <Improvement_ValidTerrains> <Row ImprovementType="IMPROVEMENT_hogehoge" TerrainType="TERRAIN_COAST"/> <Row ImprovementType="IMPROVEMENT_hogehoge" TerrainType="TERRAIN_OCEAN"/> </Improvement_ValidTerrains> <Improvement_ValidBuildUnits> <Row ImprovementType="IMPROVEMENT_hogehoge" UnitType="UNIT_BUILDER"/> </Improvement_ValidBuildUnits> <Improvement_YieldChanges> <Row ImprovementType="IMPROVEMENT_hogehoge" YieldType="YIELD_GOLD" YieldChange="1"/> <Row ImprovementType="IMPROVEMENT_hogehoge" YieldType="YIELD_PRODUCTION" YieldChange="1"/> </Improvement_YieldChanges> <Improvement_BonusYieldChanges> <Row Id="51" ImprovementType="IMPROVEMENT_hogehoge" YieldType="YIELD_PRODUCTION" BonusYieldChange="1" PrereqTech="TECH_MASS_PRODUCTION"/> </Improvement_BonusYieldChanges> </GameInfo>
Types¡§¿ÆÄêµÁ
Improvements¡§ÃÏ·Á²þÁ±¤ÎÀǽ¾ÜºÙ
ImprovementType | ¿ÆÄêµÁ¤Î»ØÄê |
Name | ̾¾Î |
Description | ÀâÌÀ |
Icon | ²þÁ±¥¢¥¯¥·¥ç¥ó¤Î¥¢¥¤¥³¥ó |
PlunderType | άå¤ÇÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤Î¼ïÎà |
PlunderAmount | άå¤ÇÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤ÎÃÍ |
Buildable | ·ú¤²Äǽ¤«¡£Ä̾ï¤Ïtrue(¹ñΩ¸ø±à¤Î´Æ»ëÅã¤Ê¤É¤Ïfalse¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹) |
PrereqTech | ²ò¶Ø¤ËɬÍפʵ»½Ñ |
TraitType | ɳÉÕ¤¯Trait ¥æ¥Ë¡¼¥¯¤Ë¤¹¤ë¤Ê¤é¤Ðɬ¿Ü¡£ |
Housing | ½»Âð |
TilesRequired | ½»Âð¤¬+1¤µ¤ì¤ë¤Î¤ËɬÍפʥ¿¥¤¥ë¿ô |
Domain | ½ê°¥É¥á¥¤¥ó DOMAIN_SEA = ±è´ß¤ä³°ÍÎ |
Improvement_ValidTerrains¡§²þÁ±¤Ç¤¤ë¥¿¥¤¥ë¤Î¼ïÎà
Improvement_ValidBuildUnits¡§²þÁ±¤ò¹Ô¤¨¤ë¥æ¥Ë¥Ã¥È
Improvement_YieldChanges¡§²þÁ±¤µ¤ì¤ë¥Ü¡¼¥Ê¥¹
Improvement_BonusYieldChanges¡§¥Æ¥¯¥Î¥í¥¸¡¼¤ä¼Ò²ñÀ©Å٤γÍÆÀ¤Ë¤è¤ëÄɲåܡ¼¥Ê¥¹
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<?xml version="1.0" encoding="utf-8"?> <GameData> <Types> <Row Type="CIVILIZATION_FELINE" Kind="KIND_CIVILIZATION" /> <Row Type="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Kind="KIND_TRAIT" /> <Row Type="TRAIT_CIVILIZATION_FELINE" Kind="KIND_TRAIT" /> <Row Type="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Kind="KIND_TRAIT" /> <Row Type="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge" Kind="KIND_TRAIT" /> ¡úÄɲà </Types> <Civilizations> <Row> <CivilizationType>CIVILIZATION_FELINE</CivilizationType> <Name>LOC_CIVILIZATION_FELINE_NAME</Name> <Description>LOC_CIVILIZATION_FELINE_DESCRIPTION</Description> <Adjective>LOC_CIVILIZATION_FELINE_ADJECTIVE</Adjective> <StartingCivilizationLevelType>CIVILIZATION_LEVEL_FULL_CIV</StartingCivilizationLevelType> </Row> </Civilizations> <CivilizationLeaders> <Row CivilizationType="CIVILIZATION_FELINE" LeaderType="LEADER_JASPER_KITTY" CapitalName="LOC_CIVLIZATION_FELINE_CITY_1" /> </CivilizationLeaders> <CivilizationCitizenNames> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_1" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_2" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_3" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_4" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_1" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_2" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_3" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_4" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_5" Female="1"/> </CivilizationCitizenNames> <CivilizationInfo> <Row CivilizationType="CIVILIZATION_FELINE" Header="LOC_CIVINFO_BINOMIAL_NAME" Caption="LOC_CIVINFO_FELIS_CATUS" /> </CivilizationInfo> <CivilizationTraits> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" /> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_FELINE"/> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge"/> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge"/> ¡úÄɲà </CivilizationTraits> <Traits> <Row TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Name="LOC_PLACEHOLDER" Description="LOC_PLACEHOLDER" /> <Row TraitType="TRAIT_CIVILIZATION_FELINE" Name="LOC_TRAIT_CIVILIZATION_FELINE_NAME" Description="LOC_TRAIT_CIVILIZATION_FELINE_DESCRIPTION"/> <Row TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_hogehoge_NAME" /> <Row TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge" Name="LOC_TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge_NAME" /> ¡úÄɲà </Traits>
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<SortIndex>30</SortIndex> </Row> <Row> ¡úÄɲà <Domain>StandardPlayers</Domain> ¡úÄɲà <CivilizationType>CIVILIZATION_FELINE</CivilizationType> ¡úÄɲà <LeaderType>LEADER_JASPER_KITTY</LeaderType> ¡úÄɲà <Type>IMPROVEMENT_hogehoge</Type> ¡úÄɲà <Name>LOC_IMPROVEMENT_hogehoge_NAME</Name> ¡úÄɲà <Description>LOC_IMPROVEMENT_hogehoge_DESCRIPTION</Description> ¡úÄɲà <Icon>ICON_IMPROVEMENT_hogehoge</Icon> ¡úÄɲà <SortIndex>40</SortIndex> ¡úÄɲà </Row> ¡úÄɲà </PlayerItems> </GameData>
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<Row Tag="LOC_IMPROVEMENT_hogehoge_NAME" Language="en_US"> ¡úÄɲà <Text>House Boat</Text> ¡úÄɲà </Row> ¡úÄɲà <Row Tag="LOC_IMPROVEMENT_hogehoge_DESCRIPTION" Language="en_US"> ¡úÄɲà <Text>Unlocks the Builder ability to construct a House Boat, unique to Majestic Felines.[NEWLINE][NEWLINE]+1 [ICON_Gold] Gold, [ICON_Production] Production and +1 [ICON_Housing] Housing. Can be built on Coasts and Oceans.</Text> ¡úÄɲà </Row> ¡úÄɲà <Row Tag="LOC_TRAIT_CIVILIZATION_IMPROVEMENT_hogehoge_NAME" Language="en_US"> ¡úÄɲà <Text>Majestic Felines unique Improvement: House Boat</Text> ¡úÄɲà </Row> ¡úÄɲà <Row Tag="LOC_PEDIA_BUILDINGS_PAGE_IMPROVEMENT_hogehoge_CHAPTER_HISTORY_PARA_1" Language="en_US"> ¡úÄɲà <Text></Text> ¡úÄɲà </Row> ¡úÄɲà </LocalizedText> </GameData>
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<?xml version="1.0" encoding="utf-8" ?> <AssetObjects:ArtDefSet> <m_Version> <major>4</major> <minor>0</minor> <build>250</build> <revision>203</revision> </m_Version> <m_TemplateName text="Improvements"/> <m_RootCollections> <Element> <m_CollectionName text="Improvement"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values/> </m_Fields> <m_ChildCollections> <Element> <m_CollectionName text="Audio"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:StringValue"> <m_Value text="FishingBoat"/> <m_ParamName text="XrefName"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="XrefName"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="StrategicView"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="FishingBoats_Pillaged"/> <m_RootCollectionName text="Improvements"/> <m_ArtDefPath text="StrategicView.artdef"/> <m_CollectionIsLocked>false</m_CollectionIsLocked> <m_TemplateName text="StrategicView"/> <m_ParamName text="XrefName"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Pillaged"/> <m_RootCollectionName text="BuildStates"/> <m_ArtDefPath text="Improvements.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Improvements"/> <m_ParamName text="State"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="StrategicView002"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="FishingBoats"/> <m_RootCollectionName text="Improvements"/> <m_ArtDefPath text="StrategicView.artdef"/> <m_CollectionIsLocked>false</m_CollectionIsLocked> <m_TemplateName text="StrategicView"/> <m_ParamName text="XrefName"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Completed"/> <m_RootCollectionName text="BuildStates"/> <m_ArtDefPath text="Improvements.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Improvements"/> <m_ParamName text="State"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="StrategicView001"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="Landmark"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="LM_FISHING_BOATS"/> <m_RootCollectionName text="Landmarks"/> <m_ArtDefPath text="Landmarks.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Landmarks"/> <m_ParamName text="Xref"/> </Element> <Element class="AssetObjects:BoolValue"> <m_bValue>true</m_bValue> <m_ParamName text="SuppressResource"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="ANYTHING"/> <m_RootCollectionName text=""/> <m_ArtDefPath text=""/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text=""/> <m_ParamName text="WhenAdjacentTo"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="NONE"/> <m_RootCollectionName text=""/> <m_ArtDefPath text=""/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text=""/> <m_ParamName text="Fence"/> </Element> <Element class="AssetObjects:IntValue"> <m_nValue>0</m_nValue> <m_ParamName text="Priority"/> </Element> </m_Values> </m_Fields> <m_ChildCollections> <Element> <m_CollectionName text="WhenAffectedBy"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> </Element> </m_ChildCollections> <m_Name text="Landmark1"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="Clutter"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> </Element> <Element> <m_CollectionName text="Lighting"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> </Element> <Element> <m_CollectionName text="Activity"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> </Element> <Element> <m_CollectionName text="GreatWall"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> </Element> </m_ChildCollections> <m_Name text="IMPROVEMENT_hogehoge"/> ¡ú¤³¤³¤ò¡ÖIMPROVEMENT_FISHING_BOATS¡×¤«¤éÊѹ¹ <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="BuildStates"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values/> </m_Fields> <m_ChildCollections/> <m_Name text="Completed"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> <Element> <m_Fields> <m_Values/> </m_Fields> <m_ChildCollections/> <m_Name text="Pillaged"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> </m_RootCollections> </AssetObjects:ArtDefSet>
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<Element> <consumerName text="Improvements"/> <relativeArtDefPaths> <Element text="hogehoge_Improvement.artdef"/> ¡úÄɲà </relativeArtDefPaths> <libraryDependencies/> <loadsLibraries>false</loadsLibraries> </Element> <Element> <consumerName text="WorldView_Translate"/> <relativeArtDefPaths> <Element text="hogehoge_Districts.artdef"/> <Element text="hogehoge_Improvement.artdef"/> ¡úÄɲà </relativeArtDefPaths> <libraryDependencies/> <loadsLibraries>false</loadsLibraries> </Element> <Element> <consumerName text="StrategicView_Translate"/> <relativeArtDefPaths> <Element text="hogehoge_Districts.artdef"/> <Element text="hogehoge_Improvement.artdef"/> ¡úÄɲà </relativeArtDefPaths> <libraryDependencies/> <loadsLibraries>false</loadsLibraries> </Element>
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<Row Name="ICON_IMPROVEMENT_hogehoge" Atlas="ICON_ATLAS_UNIT_ACTIONS" Index="4"/> ¡úÄɲà </IconDefinitions> </GameData>
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