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<?xml version="1.0" encoding="utf-8"?> <GameInfo> <Types> <Row Type="DISTRICT_hogehoge" Kind="KIND_DISTRICT"/> </Types> <DistrictReplaces> <Row CivUniqueDistrictType="DISTRICT_hogehoge" ReplacesDistrictType="DISTRICT_NEIGHBORHOOD"/> </DistrictReplaces> <Districts> <Row DistrictType="DISTRICT_hogehoge" Name="LOC_DISTRICT_hogehoge_NAME" Description="LOC_DISTRICT_hogehoge_DESCRIPTION" PrereqCivic="CIVIC_URBANIZATION" PlunderType="PLUNDER_GOLD" PlunderAmount="50" AdvisorType="ADVISOR_GENERIC" Cost="54" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000" RequiresPlacement="true" RequiresPopulation="false" OnePerCity="false" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="true" CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="NO_DOMAIN" Housing="5" CityStrengthModifier="2" TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge"/> </Districts> <District_Adjacencies> <Row DistrictType="DISTRICT_hogehoge" YieldChangeId="IndustrialZone_Production"/> </District_Adjacencies> <Adjacency_YieldChanges> <Row ID="IndustrialZone_Production" Description="LOC_DISTRICT_INDUSTRIAL_ZONE_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentDistrict="DISTRICT_INDUSTRIAL_ZONE"/> </Adjacency_YieldChanges> </GameInfo>
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DistrictReplace¡§²¿¤Î¶è°è¤ÎÃÖ¤´¹¤¨¤Ë¤¹¤ë¤«
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Name | ¶è°è̾¡£ÊÌ¥Õ¥¡¥¤¥ë¤ËÃæ¿È¤ò½ñ¤¤Þ¤¹ |
Description | ¶è°è¤ÎÀâÌÀ¡£ÊÌ¥Õ¥¡¥¤¥ë¤ËÃæ¿È¤ò½ñ¤¤Þ¤¹ |
PrereqCivic | ²ò¶Ø¼Ò²ñÀ©ÅÙ¡§CIVIC_URBANIZATION = ÅÔ»Ô²½ |
PlunderType | άå¤ÇÆÀ¤é¤ì¤ë¤â¤Î¡§PLUNDER_GOLD = ¥´¡¼¥ë¥É |
PlunderAmount | άå»þ¤Î¥Ü¡¼¥Ê¥¹ÎÌ |
AdvisorType | ½õ¸À¼ÔÀßÄê |
Cost | ¶è°è¤Î´ðÁ÷úÀߥ³¥¹¥È |
CostProgressionModel | ¥³¥¹¥È¤Î¾å¾º¥â¥Ç¥ë¡© |
CostProgressionParam1 | ¥³¥¹¥È¤Î¾å¾ºÃÍ¡© |
RequiresPlacement | ·úÀߤËÎÎÅÚ¤¬É¬Íפ«¤É¤¦¤«¡£Ä̾ï¤Ïtrue¤Ç¤¹¡£(Îã³°¤ÇÅÔ¿´¤À¤±¤Ïfalse¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹) |
RequiresPopulation | ·úÀߤ˿͸ý¤¬É¬Íפ«¤É¤¦¤«¡£¥¥ã¥ó¥Ñ¥¹¤Ê¤É°ìÄê¤Î¿Í¸ý¤¬É¬Íפʤâ¤Î¤Ïtrue¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£ |
OnePerCity | 1ÅÔ»Ô¤Ë1¤Ä¤«¤É¤¦¤«¡£¶á¹ÙÉô¤Ê¤É̵À©¸Â¤Ëºî¤ì¤ë¶è°è¤Ïfalse¤Ç¤¹¡£ |
Aqueduct | true¤Ë¤¹¤ë¤È¡¢ÅÔ¿´¶è°è¤È¿¿¿å¸»¤Î´Ö¤Ë¤Î¤ß·úÀß²Äǽ¤Ë¤Ê¤ë(ÍÑ¿åÏ©¤Î·úÀß¾ò·ï) |
NoAdjacentCity | ÅÔ¿´¤ËÎÙÀܤǤ¤ë¤«¤É¤¦¤«¡£false¤À¤ÈÎÙÀܤǤ¤Þ¤¹¡£Ê¼±Ä¤Ï¤³¤³¤¬true¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£ |
InternalOnly | true¤Î¾ì¹ç¤Ï¡¢Ê¸ÌÀ¤Ë1¤Ä¤À¤±·úÀß²Äǽ¤Ë¤Ê¤ëÀ©¸Â¤òÉÕ¤±¤ë¤Ï¤º¡Ä |
ZOC | ZOC¤ÎȯÀ¸¤ÎÍ̵¡£true¤ÇȯÀ¸¡£ |
CaptureRemovesBuildings | ÀêÎλþ¤Ë¶è°èÆâ¤Î·ú¤ʪ¤¬Î¬Ã¥¾õÂ֤ˤʤ뤫¤ÎÀßÄꡣʼ±Ä¤ÈÅÔ¿´¤¬true¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£ |
CaptureRemovesCityDefenses | ÉÔÌÀ¤Ç¤¹¤¬¤ª¤½¤é¤¯ÅÔ¿´ÀìÍÑ¡£Â¾¤Ïfalse¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£ |
MilitaryDomain | ¶è°è¤òÀßÃÖ¤·¤¿¥¿¥¤¥ë¤Ç¤ÎÀïÆ®»þ¤Ë¤Ê¤ó¤Î¥É¥á¥¤¥ó¤Ë½ê°¤¹¤ë¤³¤È¤Ë¤Ê¤ë¤«¡©¡©¡© |
Housing | ½»Âð¤Ø¤Î²Ã»»ÃÍ |
TraitType | ½ê°ÆÃÀ(¥æ¥Ë¡¼¥¯¤Ë¤¹¤ë¤Ê¤éɬ¿Ü) |
District_Adjacencies¡§¶è°è¤ÎÎÙÀܥܡ¼¥Ê¥¹¤Î¿ÆÄêµÁ
Adjacency_YieldChanges¡§¶è°è¤ÎÎÙÀܥܡ¼¥Ê¥¹¤Î¾ÜºÙÀßÄê
ID | District_Adjacencies¤ÇºîÀ®¤·¤¿ID¤ò»ØÄê |
Description | ÎÙÀܥܡ¼¥Ê¥¹¤ÎÀâÌÀ |
YieldType | ÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤Î¼ïÎà |
YieldChange | ÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤ÎÃÍ |
TilesRequired | ¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤¿¤á¤ËɬÍפʥ¿¥¤¥ë¤Î¿ô |
AdjacentDistrict | ¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤¿¤á¤ÎÎÙÀܶè°è |
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<?xml version="1.0" encoding="utf-8"?> <GameData> <Types> <Row Type="CIVILIZATION_FELINE" Kind="KIND_CIVILIZATION" /> <Row Type="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Kind="KIND_TRAIT" /> <Row Type="TRAIT_CIVILIZATION_FELINE" Kind="KIND_TRAIT" /> <Row Type="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Kind="KIND_TRAIT" /> ¡úÄɲà </Types> <Civilizations> <Row> <CivilizationType>CIVILIZATION_FELINE</CivilizationType> <Name>LOC_CIVILIZATION_FELINE_NAME</Name> <Description>LOC_CIVILIZATION_FELINE_DESCRIPTION</Description> <Adjective>LOC_CIVILIZATION_FELINE_ADJECTIVE</Adjective> <StartingCivilizationLevelType>CIVILIZATION_LEVEL_FULL_CIV</StartingCivilizationLevelType> </Row> </Civilizations> <CivilizationLeaders> <Row CivilizationType="CIVILIZATION_FELINE" LeaderType="LEADER_JASPER_KITTY" CapitalName="LOC_CIVLIZATION_FELINE_CITY_1" /> </CivilizationLeaders> <CivilizationCitizenNames> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_1" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_2" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_3" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_4" Female="0"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_1" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_2" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_3" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_4" Female="1"/> <Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_5" Female="1"/> </CivilizationCitizenNames> <CivilizationInfo> <Row CivilizationType="CIVILIZATION_FELINE" Header="LOC_CIVINFO_BINOMIAL_NAME" Caption="LOC_CIVINFO_FELIS_CATUS" /> </CivilizationInfo> <CivilizationTraits> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" /> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_FELINE"/> <Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge"/> ¡úÄɲà </CivilizationTraits> <Traits> <Row TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Name="LOC_PLACEHOLDER" Description="LOC_PLACEHOLDER" /> <Row TraitType="TRAIT_CIVILIZATION_FELINE" Name="LOC_TRAIT_CIVILIZATION_FELINE_NAME" Description="LOC_TRAIT_CIVILIZATION_FELINE_DESCRIPTION"/> <Row TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_hogehoge_NAME" /> ¡úÄɲà </Traits> ¡¦ ¡¦ ¡¦
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</Row> <Row> ¡úÄɲà <Domain>StandardPlayers</Domain> ¡úÄɲà <CivilizationType>CIVILIZATION_FELINE</CivilizationType> ¡úÄɲà <LeaderType>LEADER_JASPER_KITTY</LeaderType> ¡úÄɲà <Type>DISTRICT_hogehoge</Type> ¡úÄɲà <Name>LOC_DISTRICT_hogehoge_NAME</Name> ¡úÄɲà <Description>LOC_DISTRICT_hogehoge_DESCRIPTION</Description> ¡úÄɲà <Icon>ICON_DISTRICT_hogehoge</Icon> ¡úÄɲà <SortIndex>30</SortIndex> ¡úÄɲà </Row> ¡úÄɲà </PlayerItems> </GameData>
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<Row Tag="LOC_DISTRICT_hogehoge_NAME" Language="en_US"> ¡úÄɲà <Text>Industrial Park</Text> ¡úÄɲà </Row> ¡úÄɲà <Row Tag="LOC_DISTRICT_hogehoge_DESCRIPTION" Language="en_US"> ¡úÄɲà <Text>A district unique to Majestic Felines. Replaces the Neighborhood district. Provides +5 [ICON_Housing] Housing, +2 [ICON_Production] Production for adjacent Industrial Zone District.</Text> ¡úÄɲà </Row> ¡úÄɲà <Row Tag="LOC_TRAIT_CIVILIZATION_DISTRICT_hogehoge_NAME" Language="en_US"> ¡úÄɲà <Text>Majestic Felines unique District: Industrial Park</Text> ¡úÄɲà </Row> ¡úÄɲà <Row Tag="LOC_PEDIA_BUILDINGS_PAGE_DISTRICT_hogehoge_CHAPTER_HISTORY_PARA_1" Language="en_US"> ¡úÄɲà <Text></Text> ¡úÄɲà </Row> ¡úÄɲà </LocalizedText> </GameData>
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<?xml version="1.0" encoding="UTF-8" ?> <AssetObjects:ArtDefSet> <m_Version> <major>3</major> <minor>0</minor> <build>202</build> <revision>872</revision> </m_Version> <m_TemplateName text="Districts"/> <m_RootCollections> <Element> <m_CollectionName text="District"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:BoolValue"> <m_bValue>false</m_bValue> <m_ParamName text="CanAffectBuildings"/> </Element> </m_Values> </m_Fields> <m_ChildCollections> <Element> <m_CollectionName text="Landmark"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="DISTRICT_NEIGHBORHOOD"/> <m_RootCollectionName text="Districts"/> <m_ArtDefPath text="Landmarks.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Landmarks"/> <m_ParamName text="Xref"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="Landmark001"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="StrategicView"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Neighborhood"/> <m_RootCollectionName text="Districts"/> <m_ArtDefPath text="StrategicView.artdef"/> <m_CollectionIsLocked>false</m_CollectionIsLocked> <m_TemplateName text="StrategicView"/> <m_ParamName text="XrefName"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Completed"/> <m_RootCollectionName text="BuildStates"/> <m_ArtDefPath text="Districts.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Districts"/> <m_ParamName text="State"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="StrategicView001"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Neighborhood_Pillaged"/> <m_RootCollectionName text="Districts"/> <m_ArtDefPath text="StrategicView.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="StrategicView"/> <m_ParamName text="XrefName"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Pillaged"/> <m_RootCollectionName text="BuildStates"/> <m_ArtDefPath text="Districts.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Districts"/> <m_ParamName text="State"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="StrategicView002"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="Neighborhood_UnderConstruction"/> <m_RootCollectionName text="Districts"/> <m_ArtDefPath text="StrategicView.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="StrategicView"/> <m_ParamName text="XrefName"/> </Element> <Element class="AssetObjects:ArtDefReferenceValue"> <m_ElementName text="UnderConstruction"/> <m_RootCollectionName text="BuildStates"/> <m_ArtDefPath text="Districts.artdef"/> <m_CollectionIsLocked>true</m_CollectionIsLocked> <m_TemplateName text="Districts"/> <m_ParamName text="State"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="StrategicView003"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="Audio"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:StringValue"> <m_Value text="Build_District_Neighborhood"/> <m_ParamName text="XrefName"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="Build_District_Neighborhood"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="AmbPlay"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:StringValue"> <m_Value text="PLAY_AMBIENCE_DISTRICT_NEIGHBORHOOD"/> <m_ParamName text="XrefName"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="PLAY_AMBIENCE_DISTRICT_NEIGHBORHOOD"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="AmbStop"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values> <Element class="AssetObjects:StringValue"> <m_Value text="STOP_AMBIENCE_DISTRICT_NEIGHBORHOOD"/> <m_ParamName text="XrefName"/> </Element> </m_Values> </m_Fields> <m_ChildCollections/> <m_Name text="STOP_AMBIENCE_DISTRICT_NEIGHBORHOOD"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> </m_ChildCollections> <m_Name text="DISTRICT_hogehoge"/> ¡ú¤³¤³¤ò¡ÖDISTRICT_NEIGHBORHOOD¡×¤«¤éÊѹ¹ <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> <Element> <m_CollectionName text="BuildStates"/> <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements> <Element> <m_Fields> <m_Values/> </m_Fields> <m_ChildCollections/> <m_Name text="Completed"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> <Element> <m_Fields> <m_Values/> </m_Fields> <m_ChildCollections/> <m_Name text="Pillaged"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> <Element> <m_Fields> <m_Values/> </m_Fields> <m_ChildCollections/> <m_Name text="UnderConstruction"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections> </Element> </Element> </m_RootCollections> </AssetObjects:ArtDefSet>
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<Element> <consumerName text="Landmarks"/> <relativeArtDefPaths> <Element text="hogehoge_Districts.artdef"/> ¡úÄɲà </relativeArtDefPaths> <libraryDependencies> <Element text="CityBuildings"/> <Element text="TileBase"/> <Element text="RouteDecalMaterial"/> </libraryDependencies> <loadsLibraries>true</loadsLibraries> </Element> <Element> <consumerName text="WorldView_Translate"/> <relativeArtDefPaths> <Element text="hogehoge_Districts.artdef"/> ¡úÄɲà </relativeArtDefPaths> <libraryDependencies/> <loadsLibraries>false</loadsLibraries> </Element> <Element> <consumerName text="StrategicView_Translate"/> <relativeArtDefPaths> <Element text="hogehoge_Districts.artdef"/> ¡úÄɲà </relativeArtDefPaths> <libraryDependencies/> <loadsLibraries>false</loadsLibraries> </Element>
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