ÊÔ½¸ | Åà·ë | º¹Ê¬ | ¥Ð¥Ã¥¯¥¢¥Ã¥× | źÉÕ | ¥Ú¡¼¥¸Ì¾Êѹ¹ |
ºÇ½ª¹¹¿·: 2022-04-15 (¶â) 23:10:38
FrontPage / MOD / ºîÀ®ÊýË¡ / ¿·Ê¸ÌÀ¡¦»ØƳ¼Ô / UD

¥æ¥Ë¡¼¥¯¶è°è¤ÎºîÀ® Edit

Îã¤È¤·¤Æ°ìÈÖñ½ã¤Ê¶è°è(·ú¤ʪ¤¬¤Ê¤¤¤â¤Î)¤Ç¤¢¤ë¶á¹ÙÉô¤ÎÃÖ¤­´¹¤¨¥æ¥Ë¡¼¥¯¶è°è¤òºî¤ê¤Þ¤¹¡£
¶á¹ÙÉô¤Î¸ú²Ì¤ò°ìÉô¥ó¥Ð¥ó¥¶¤Ë¶á¤¤¤â¤Î¤Ë¤·¡¢¹©¶ÈÃÏÂÓ¤ËÀܤ¹¤ë¤ÈÀ¸»ºÎÏ+2¤ÎǽÎϤòÉÕÍ¿¤·¤Þ¤¹¡£
(¤³¤ì¤â¤¹¤Ç¤Ë¸ø³«¤·¤Æ¤¤¤ëMOD¤Ç¡¦¡¦¡¦)

xml¤Îµ­½Ò Edit

NewLeader_District.xml Edit

¥æ¥Ë¡¼¥¯¥æ¥Ë¥Ã¥È¤Ç¤ä¤Ã¤¿¤è¤¦¤Ë¿·¤·¤¯xml¥Õ¥¡¥¤¥ë¤òºî¤ê¤Þ¤¹¡£
¥Õ¥¡¥¤¥ë̾¤Ï¡ÖNewLeader_District.xml¡×¤È¤·¤Æ¤¯¤À¤µ¤¤¡£ºî¤Ã¤¿¤éProperty¤Ø¤ÎÅÐÏ¿¤ò¤ªËº¤ì¤Ê¤¯¡£
ÆâÍƤ϶á¹ÙÉô¤ÎÄêµÁ¤ò¥³¥Ô¡¼¤·¤Æ½ñ¤­´¹¤¨¤Þ¤¹¡£¶á¹ÙÉô¤ÎÄêµÁ̾¤Ï¡ÖDISTRICT_NEIGHBORHOOD¡×¤Ç¤¹¡£
¤Þ¤¿¡¢¤ï¤«¤ê¤ä¤¹¤¯¥¢¥Ô¡¼¥ë¤Ë¤è¤ë½»Âð¤ÎÊÑÆ°¤Ï¤Ê¤·¤Ç5¸ÇÄê(¥ó¥Ð¥ó¥¶¤ÈƱ¤¸)¤Ë¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£
ÎÙÀܥܡ¼¥Ê¥¹¤Ï¾¤Î¶è°è¤Î¤â¤Î¤ò»²¹Í¤Ë½ñ¤¤¤Æ¤ß¤Þ¤¹¡£

¤Ç¡¢¼ÂºÝ¤Ë¤Ï°Ê²¼¤ÎÆâÍƤȤʤê¤Þ¤¹¡£

<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
	<Types>
		<Row Type="DISTRICT_hogehoge" Kind="KIND_DISTRICT"/>
	</Types>
	<DistrictReplaces>
		<Row CivUniqueDistrictType="DISTRICT_hogehoge" ReplacesDistrictType="DISTRICT_NEIGHBORHOOD"/>
	</DistrictReplaces>
	<Districts>
		<Row DistrictType="DISTRICT_hogehoge" Name="LOC_DISTRICT_hogehoge_NAME" Description="LOC_DISTRICT_hogehoge_DESCRIPTION"
		PrereqCivic="CIVIC_URBANIZATION" PlunderType="PLUNDER_GOLD"  PlunderAmount="50" AdvisorType="ADVISOR_GENERIC"
		Cost="54" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000" RequiresPlacement="true" RequiresPopulation="false"
		OnePerCity="false" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="true" CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false"
		MilitaryDomain="NO_DOMAIN" Housing="5" CityStrengthModifier="2" TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge"/>
	</Districts>
	<District_Adjacencies>
		<Row DistrictType="DISTRICT_hogehoge" YieldChangeId="IndustrialZone_Production"/>
	</District_Adjacencies>
	<Adjacency_YieldChanges>
		<Row ID="IndustrialZone_Production" Description="LOC_DISTRICT_INDUSTRIAL_ZONE_PRODUCTION" 
		YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentDistrict="DISTRICT_INDUSTRIAL_ZONE"/>
	</Adjacency_YieldChanges>
</GameInfo>

Types¡§¶è°è¤Î¿ÆÄêµÁ
DistrictReplace¡§²¿¤Î¶è°è¤ÎÃÖ¤­´¹¤¨¤Ë¤¹¤ë¤«
Districts¡§¶è°è¤Î¾ÜºÙÀßÄê

Name¶è°è̾¡£ÊÌ¥Õ¥¡¥¤¥ë¤ËÃæ¿È¤ò½ñ¤­¤Þ¤¹
Description¶è°è¤ÎÀâÌÀ¡£ÊÌ¥Õ¥¡¥¤¥ë¤ËÃæ¿È¤ò½ñ¤­¤Þ¤¹
PrereqCivic²ò¶Ø¼Ò²ñÀ©ÅÙ¡§CIVIC_URBANIZATION = ÅÔ»Ô²½
PlunderTypeάå¤ÇÆÀ¤é¤ì¤ë¤â¤Î¡§PLUNDER_GOLD = ¥´¡¼¥ë¥É
PlunderAmountάå»þ¤Î¥Ü¡¼¥Ê¥¹ÎÌ
AdvisorType½õ¸À¼ÔÀßÄê
Cost¶è°è¤Î´ðÁ÷úÀߥ³¥¹¥È
CostProgressionModel¥³¥¹¥È¤Î¾å¾º¥â¥Ç¥ë¡©
CostProgressionParam1¥³¥¹¥È¤Î¾å¾ºÃÍ¡©
RequiresPlacement·úÀߤËÎÎÅÚ¤¬É¬Íפ«¤É¤¦¤«¡£Ä̾ï¤Ïtrue¤Ç¤¹¡£(Îã³°¤ÇÅÔ¿´¤À¤±¤Ïfalse¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹)
RequiresPopulation·úÀߤ˿͸ý¤¬É¬Íפ«¤É¤¦¤«¡£¥­¥ã¥ó¥Ñ¥¹¤Ê¤É°ìÄê¤Î¿Í¸ý¤¬É¬Íפʤâ¤Î¤Ïtrue¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£
OnePerCity1ÅÔ»Ô¤Ë1¤Ä¤«¤É¤¦¤«¡£¶á¹ÙÉô¤Ê¤É̵À©¸Â¤Ëºî¤ì¤ë¶è°è¤Ïfalse¤Ç¤¹¡£
Aqueducttrue¤Ë¤¹¤ë¤È¡¢ÅÔ¿´¶è°è¤È¿¿¿å¸»¤Î´Ö¤Ë¤Î¤ß·úÀß²Äǽ¤Ë¤Ê¤ë(ÍÑ¿åÏ©¤Î·úÀß¾ò·ï)
NoAdjacentCityÅÔ¿´¤ËÎÙÀܤǤ­¤ë¤«¤É¤¦¤«¡£false¤À¤ÈÎÙÀܤǤ­¤Þ¤¹¡£Ê¼±Ä¤Ï¤³¤³¤¬true¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£
InternalOnlytrue¤Î¾ì¹ç¤Ï¡¢Ê¸ÌÀ¤Ë1¤Ä¤À¤±·úÀß²Äǽ¤Ë¤Ê¤ëÀ©¸Â¤òÉÕ¤±¤ë¤Ï¤º¡Ä
ZOCZOC¤ÎȯÀ¸¤Î̵ͭ¡£true¤ÇȯÀ¸¡£
CaptureRemovesBuildingsÀêÎλþ¤Ë¶è°èÆâ¤Î·ú¤ʪ¤¬Î¬Ã¥¾õÂ֤ˤʤ뤫¤ÎÀßÄꡣʼ±Ä¤ÈÅÔ¿´¤¬true¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£
CaptureRemovesCityDefensesÉÔÌÀ¤Ç¤¹¤¬¤ª¤½¤é¤¯ÅÔ¿´ÀìÍÑ¡£Â¾¤Ïfalse¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£
MilitaryDomain¶è°è¤òÀßÃÖ¤·¤¿¥¿¥¤¥ë¤Ç¤ÎÀïÆ®»þ¤Ë¤Ê¤ó¤Î¥É¥á¥¤¥ó¤Ë½ê°¤¹¤ë¤³¤È¤Ë¤Ê¤ë¤«¡©¡©¡©
Housing½»Âð¤Ø¤Î²Ã»»ÃÍ
TraitType½ê°ÆÃÀ­(¥æ¥Ë¡¼¥¯¤Ë¤¹¤ë¤Ê¤éɬ¿Ü)

District_Adjacencies¡§¶è°è¤ÎÎÙÀܥܡ¼¥Ê¥¹¤Î¿ÆÄêµÁ
Adjacency_YieldChanges¡§¶è°è¤ÎÎÙÀܥܡ¼¥Ê¥¹¤Î¾ÜºÙÀßÄê

IDDistrict_Adjacencies¤ÇºîÀ®¤·¤¿ID¤ò»ØÄê
DescriptionÎÙÀܥܡ¼¥Ê¥¹¤ÎÀâÌÀ
YieldTypeÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤Î¼ïÎà
YieldChangeÆÀ¤é¤ì¤ë¥Ü¡¼¥Ê¥¹¤ÎÃÍ
TilesRequired¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤¿¤á¤ËɬÍפʥ¿¥¤¥ë¤Î¿ô
AdjacentDistrict¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤¿¤á¤ÎÎÙÀܶè°è

NewLeader_Felines.xml Edit

¥æ¥Ë¡¼¥¯¥æ¥Ë¥Ã¥È¤ÈƱÍÍ¡¢¥æ¥Ë¡¼¥¯¶è°è¤â»ØƳ¼Ô¤«Ê¸ÌÀ¤ËɳÉÕ¤±¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£
º£²ó¤ÏʸÌÀ¦¤ËɳÉÕ¤±¤Þ¤¹¡£

<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="CIVILIZATION_FELINE" Kind="KIND_CIVILIZATION" />
		<Row Type="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_FELINE" Kind="KIND_TRAIT" />
		<Row Type="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Kind="KIND_TRAIT" /> ¡úÄɲÃ
	</Types>
	
	<Civilizations>
		<Row>
			<CivilizationType>CIVILIZATION_FELINE</CivilizationType>
			<Name>LOC_CIVILIZATION_FELINE_NAME</Name>
			<Description>LOC_CIVILIZATION_FELINE_DESCRIPTION</Description>
			<Adjective>LOC_CIVILIZATION_FELINE_ADJECTIVE</Adjective>
			<StartingCivilizationLevelType>CIVILIZATION_LEVEL_FULL_CIV</StartingCivilizationLevelType>
		</Row>
	</Civilizations>

	<CivilizationLeaders>
		<Row CivilizationType="CIVILIZATION_FELINE" LeaderType="LEADER_JASPER_KITTY" CapitalName="LOC_CIVLIZATION_FELINE_CITY_1" />
	</CivilizationLeaders>

	<CivilizationCitizenNames>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_1" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_2" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_3" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_4" Female="0"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_1" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_2" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_3" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_4" Female="1"/>
		<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_5" Female="1"/>
	</CivilizationCitizenNames>

	<CivilizationInfo>
		<Row CivilizationType="CIVILIZATION_FELINE" Header="LOC_CIVINFO_BINOMIAL_NAME" Caption="LOC_CIVINFO_FELIS_CATUS" />
	</CivilizationInfo>

	<CivilizationTraits>
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" />
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_FELINE"/>
		<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge"/> ¡úÄɲÃ
	</CivilizationTraits>

	<Traits>
		<Row TraitType="TRAIT_CIVILIZATION_BUILDING_LITTER_BOX" Name="LOC_PLACEHOLDER" Description="LOC_PLACEHOLDER" />
		<Row TraitType="TRAIT_CIVILIZATION_FELINE" Name="LOC_TRAIT_CIVILIZATION_FELINE_NAME" Description="LOC_TRAIT_CIVILIZATION_FELINE_DESCRIPTION"/>
		<Row TraitType="TRAIT_CIVILIZATION_DISTRICT_hogehoge" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_hogehoge_NAME" /> ¡úÄɲÃ
	</Traits>
¡¦
¡¦
¡¦

¤³¤ì¤ÇʸÌÀ¤È¥æ¥Ë¡¼¥¯¶è°è¤¬¤Ä¤Ê¤¬¤ê¤Þ¤·¤¿¡£

NewLeader_Config.xml Edit

¥æ¥Ë¡¼¥¯¥æ¥Ë¥Ã¥È¤ÈƱÍÍ¡¢¥æ¥Ë¡¼¥¯¶è°è¤âʸÌÀÁªÂò»þ¤äLoading²èÌ̤Ëɽ¼¨¤¬¤Ê¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

		</Row>
		<Row> ¡úÄɲÃ
			<Domain>StandardPlayers</Domain> ¡úÄɲÃ
			<CivilizationType>CIVILIZATION_FELINE</CivilizationType> ¡úÄɲÃ
			<LeaderType>LEADER_JASPER_KITTY</LeaderType> ¡úÄɲÃ
			<Type>DISTRICT_hogehoge</Type> ¡úÄɲÃ
			<Name>LOC_DISTRICT_hogehoge_NAME</Name> ¡úÄɲÃ
			<Description>LOC_DISTRICT_hogehoge_DESCRIPTION</Description> ¡úÄɲÃ
			<Icon>ICON_DISTRICT_hogehoge</Icon> ¡úÄɲÃ
			<SortIndex>30</SortIndex> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
	</PlayerItems>
</GameData>

NewLeader_ConfigText.xml Edit

¥æ¥Ë¡¼¥¯¥æ¥Ë¥Ã¥È¤ÈƱÍÍ¡¢Ì¾¾Î¤äÀâÌÀ¤Ê¤É¤ò½ñ¤­¤Þ¤¹¡£

		<Row Tag="LOC_DISTRICT_hogehoge_NAME" Language="en_US"> ¡úÄɲÃ
			<Text>Industrial Park</Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
		<Row Tag="LOC_DISTRICT_hogehoge_DESCRIPTION" Language="en_US"> ¡úÄɲÃ
			<Text>A district unique to Majestic Felines. Replaces the Neighborhood district. Provides +5 [ICON_Housing] Housing, +2 [ICON_Production] Production for adjacent Industrial Zone District.</Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
		<Row Tag="LOC_TRAIT_CIVILIZATION_DISTRICT_hogehoge_NAME" Language="en_US"> ¡úÄɲÃ
			<Text>Majestic Felines unique District: Industrial Park</Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
		<Row Tag="LOC_PEDIA_BUILDINGS_PAGE_DISTRICT_hogehoge_CHAPTER_HISTORY_PARA_1" Language="en_US"> ¡úÄɲÃ
			<Text></Text> ¡úÄɲÃ
		</Row> ¡úÄɲÃ
	</LocalizedText>
</GameData>

Artdef¤Îµ­½Ò Edit

¶è°è¤Î¸«¤¿ÌܤòÀßÄꤷ¤Þ¤¹¡£
¥æ¥Ë¡¼¥¯¥æ¥Ë¥Ã¥È¤ÈƱÍÍ¡¢´û¸¤Î»È¤¤¤Þ¤ï¤·¤Ç¤¤¤­¤Þ¤¹¡£

¤Þ¤º¤Ï¿·µ¬¤Ëartdef¥Õ¥¡¥¤¥ë¤òºîÀ®¤·¤Æ¤¯¤À¤µ¤¤¡£¥Õ¥¡¥¤¥ë̾¤Ï¡Öhogehoge_Districts.artdef¡×¤È¤·¤Æ¤¯¤À¤µ¤¤¡£
¥Ð¥Ë¥é¤Î¶è°è¤ÎArtdef¥Õ¥¡¥¤¥ë¤Ï

Sid Meier's Civilization VI/Base/Artdefs/Districts.artdef

¤Ç¤¹¤Î¤Ç¡¢¤³¤³¤«¤é¡ÖDISTRICT_NEIGHBORHOOD¡×¤Î¤â¤Î¤òõ¤·½Ð¤·¡¢ºÇ¾®¸Â¤ò¥³¥Ô¡¼¤·¤Æ½ñ¤­´¹¤¨¤Þ¤¹¡£
½ñ¤­´¹¤¨¤¿¤â¤Î¤Ï°Ê²¼¤Ë¤Ê¤ê¤Þ¤¹¡£

<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects:ArtDefSet>
	<m_Version>
		<major>3</major>
		<minor>0</minor>
		<build>202</build>
		<revision>872</revision>
	</m_Version>
	<m_TemplateName text="Districts"/>
	<m_RootCollections>
		<Element>
			<m_CollectionName text="District"/>
			<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
			<Element>
				<m_Fields>
					<m_Values>
						<Element class="AssetObjects:BoolValue">
							<m_bValue>false</m_bValue>
							<m_ParamName text="CanAffectBuildings"/>
						</Element>
					</m_Values>
				</m_Fields>
				<m_ChildCollections>
					<Element>
						<m_CollectionName text="Landmark"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="DISTRICT_NEIGHBORHOOD"/>
										<m_RootCollectionName text="Districts"/>
										<m_ArtDefPath text="Landmarks.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Landmarks"/>
										<m_ParamName text="Xref"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="Landmark001"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="StrategicView"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Neighborhood"/>
										<m_RootCollectionName text="Districts"/>
										<m_ArtDefPath text="StrategicView.artdef"/>
										<m_CollectionIsLocked>false</m_CollectionIsLocked>
										<m_TemplateName text="StrategicView"/>
										<m_ParamName text="XrefName"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Completed"/>
										<m_RootCollectionName text="BuildStates"/>
										<m_ArtDefPath text="Districts.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Districts"/>
										<m_ParamName text="State"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="StrategicView001"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Neighborhood_Pillaged"/>
										<m_RootCollectionName text="Districts"/>
										<m_ArtDefPath text="StrategicView.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="StrategicView"/>
										<m_ParamName text="XrefName"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Pillaged"/>
										<m_RootCollectionName text="BuildStates"/>
										<m_ArtDefPath text="Districts.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Districts"/>
										<m_ParamName text="State"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="StrategicView002"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="Neighborhood_UnderConstruction"/>
										<m_RootCollectionName text="Districts"/>
										<m_ArtDefPath text="StrategicView.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="StrategicView"/>
										<m_ParamName text="XrefName"/>
									</Element>
									<Element class="AssetObjects:ArtDefReferenceValue">
										<m_ElementName text="UnderConstruction"/>
										<m_RootCollectionName text="BuildStates"/>
										<m_ArtDefPath text="Districts.artdef"/>
										<m_CollectionIsLocked>true</m_CollectionIsLocked>
										<m_TemplateName text="Districts"/>
										<m_ParamName text="State"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="StrategicView003"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="Audio"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:StringValue">
										<m_Value text="Build_District_Neighborhood"/>
										<m_ParamName text="XrefName"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="Build_District_Neighborhood"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="AmbPlay"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:StringValue">
										<m_Value text="PLAY_AMBIENCE_DISTRICT_NEIGHBORHOOD"/>
										<m_ParamName text="XrefName"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="PLAY_AMBIENCE_DISTRICT_NEIGHBORHOOD"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
					<Element>
						<m_CollectionName text="AmbStop"/>
						<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
						<Element>
							<m_Fields>
								<m_Values>
									<Element class="AssetObjects:StringValue">
										<m_Value text="STOP_AMBIENCE_DISTRICT_NEIGHBORHOOD"/>
										<m_ParamName text="XrefName"/>
									</Element>
								</m_Values>
							</m_Fields>
							<m_ChildCollections/>
							<m_Name text="STOP_AMBIENCE_DISTRICT_NEIGHBORHOOD"/>
							<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
						</Element>
					</Element>
				</m_ChildCollections>
				<m_Name text="DISTRICT_hogehoge"/> ¡ú¤³¤³¤ò¡ÖDISTRICT_NEIGHBORHOOD¡×¤«¤éÊѹ¹
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
		</Element>
		<Element>
			<m_CollectionName text="BuildStates"/>
			<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
			<Element>
				<m_Fields>
					<m_Values/>
				</m_Fields>
				<m_ChildCollections/>
				<m_Name text="Completed"/>
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
			<Element>
				<m_Fields>
					<m_Values/>
				</m_Fields>
				<m_ChildCollections/>
				<m_Name text="Pillaged"/>
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
			<Element>
				<m_Fields>
					<m_Values/>
				</m_Fields>
				<m_ChildCollections/>
				<m_Name text="UnderConstruction"/>
				<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
			</Element>
		</Element>
	</m_RootCollections>
</AssetObjects:ArtDefSet>

Mod.Art.xml¤Ø¤ÎÅÐÏ¿ Edit

µ­½Ò¤·¤¿Artdef¥Õ¥¡¥¤¥ë¤òMod.Art.xml¤ØÅÐÏ¿¤·¤Þ¤¹¡£hogehoge_Districts.artdef¤ÎÄɲòսê¤ÏLandmarks¡¢WorldView_Translate¡¢StrategicView_Translate¤Î3¤«½ê¤Ç¤¹¡£

		<Element>
			<consumerName text="Landmarks"/>
			<relativeArtDefPaths>
                               <Element text="hogehoge_Districts.artdef"/> ¡úÄɲÃ
			</relativeArtDefPaths>
			<libraryDependencies>
				<Element text="CityBuildings"/>
				<Element text="TileBase"/>
				<Element text="RouteDecalMaterial"/>
			</libraryDependencies>
			<loadsLibraries>true</loadsLibraries>
		</Element>
		<Element>
			<consumerName text="WorldView_Translate"/>
			<relativeArtDefPaths>
				<Element text="hogehoge_Districts.artdef"/> ¡úÄɲÃ
			</relativeArtDefPaths>
			<libraryDependencies/>
			<loadsLibraries>false</loadsLibraries>
		</Element>
		<Element>
			<consumerName text="StrategicView_Translate"/>
			<relativeArtDefPaths>
				<Element text="hogehoge_Districts.artdef"/> ¡úÄɲÃ
			</relativeArtDefPaths>
			<libraryDependencies/>
			<loadsLibraries>false</loadsLibraries>
		</Element>

¥¢¥¤¥³¥ó¤ÎºîÀ® Edit

¶è°è¤Î¥¢¥¤¥³¥ó¤ËɬÍפʤΤÏ256,128,80,50,38,32¤Î¥µ¥¤¥º¤Î¤â¤Î¤Ë¤Ê¤ê¤Þ¤¹¡£

¤Ç¤¹¤¬¡¦¡¦¡¦

º£²ó¤Ï´û¸¤Î¶á¹ÙÉô¤Î¥¢¥¤¥³¥ó¤ò»È¤¤¤Þ¤ï¤¹ÊýË¡¤òµ­ºÜ¤·¤Þ¤¹¡£

\Sid Meier's Civilization VI\Base\Assets\UI\Icons

°Ê²¼¤Î¡¢Icons_Districts.xmlÆâ¡£IconDefinitions¤«¤é»È¤¤¤¿¤¤¥¢¥¤¥³¥ó¤Îµ­½Ò¤ò¥³¥Ô¡¼¤·¤Æ¤­¤Æ¡¢Name¤ò½ñ¤­ÊѤ¨¤ë¤À¤±¤Ç¤¹¡£

¡¦
¡¦
¡¦
		<Row Name="ICON_DISTRICT_hogehoge" Atlas="ICON_ATLAS_DISTRICTS" Index="10"/> ¡úÄɲÃ
	</IconDefinitions>
</GameData>

¥Ó¥ë¥É¡¦Æ°ºî³Îǧ Edit

¤³¤ì¤Ç´°À®¤Ç¤¹¡£¥Ó¥ë¥É¤·¤ÆÆ°ºî³Îǧ¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£

ʸÌÀÁªÂò²èÌÌ

SelectUD.jpg

Loading²èÌÌ

LoadingUD.jpg

²ò¶Ø¤Î¾ò·ï¤¬ÅÔ»Ô²½¤Ç¤¹¤Î¤Ç¡¢¥¹¥¿¡¼¥È¤ò¶áÂå°Ê¹ß¤Ë¤·¤Æ³«»Ï¤¹¤ë¤È³Ú¤Ë³Îǧ¤¬¤Ç¤­¤Þ¤¹¡£
¤Þ¤º¹©¶ÈÃÏÂÓ¤òÀßÃÖ¤·¡¢¤½¤ÎÎ٤˺£²óºî¤Ã¤¿¶è°è¤òÀßÃÖ¤·¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£

ÎÙÀܥܡ¼¥Ê¥¹¤ÇÀ¸»ºÎÏ+2¤¬ÉÕ¤¤¤Æ¤¤¤ì¤ÐÀ®¸ù¤Ç¤¹¡£

UD.jpg

È÷¹Í Edit

¾åµ­¥µ¥ó¥×¥ë¤Ç¤Ï¡¢¹©¶ÈÃÏ°è¤ÇÀ©ºî¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Ï

ÅÔ¿´CITY_CENTER
¥­¥ã¥ó¥Ñ¥¹CAMPUS
À»ÃÏHOLY_SITE
ʼ±ÄENCAMPMENT
¾¦¶È¥Ï¥ÖCOMMERCIAL_HUB
Áí¹ç¸ä³Ú»ÜÀßENTERTAINMENT_COMPLEX
·à¾ì¹­¾ìTHEATER
¹©¶ÈÃÏÂÓINDUSTRIAL_ZONE

¤³¤ó¤Ê´¶¤¸¤Ç¤¹¡£
¤è¤ê¾Ü¤·¤¯¤Ï¡¢

\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data

°Ê²¼¤ÎDistricts.xml¤ËÄêµÁ¤¬¤¢¤ê¤Þ¤¹¡£

¤Þ¤¿¡¢·æºîÏȤΤ¢¤ë·ú¤ʪ¤¬Î©¤Ä¶è°è¤Ë´Ø¤·¤Æ¤ÏFontIcon¤ÎÄêµÁ¤â­¤¹É¬Íפ¬¤¢¤ê¤Þ¤¹¡£
¤³¤ì¤ò­¤·Ëº¤ì¤ë¤È¡¢Å¨Ê¸ÌÀ¤ÇÅо줵¤»¤¿ºÝ¡¢¥¹¥Ñ¥¤¤Î¡Ö·æºî¤òÅð¤à¡×ÁªÂò¤ÇĹ¤Ã¤¿¤é¤·¤¤Ê¸»úÎó¤¬É½¼¨¤µ¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£
¢¨Â¾¤Ë¤â¤¢¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤¬¡¢¤¤¤Þ¤Î¤È¤³¤íÉ®¼Ô¤¬¤ï¤«¤Ã¤Æ¤¤¤ë¤Î¤Ï¾åµ­¤Î¤ß¡£

Î㤨¤Ð·à¾ì¹­¾ì¤òÃÖ´¹¤¹¤ë¶è°è¤¬¤½¤¦¤Ç¤¹(·à¾ì¹­¾ì¤Ë¤ÏÈþ½Ñ´Û¤äÇîʪ´Û¤¬·ú¤Á¤Þ¤¹)¡£
¥Ð¥Ë¥é¤À¤È¥¢¥¯¥í¥Ý¥ê¥¹¤¬³ºÅö¡£

Icon¤Îµ­½Ò¤Ë°Ê²¼¤Î¤è¤¦¤Ë½ñ¤­²Ã¤¨¤Æ¤¯¤À¤µ¤¤¡£

<Row Name="DISTRICT_hogehoge" Atlas="ICON_ATLAS_FONT_ICON_BASELINE_4" Index="182"/>

¤³¤ì¤Ç·à¾ì¹­¾ì¤Î¥¢¥¤¥³¥ó¤¬É½¼¨¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
Index¤ÎÈÖ¹æ¤òÊѤ¨¤ì¤Ð¾¤Î¥¢¥¤¥³¥ó¤Ë¤â¤Ç¤­¤Þ¤¹¤Î¤Ç¡¢·æºîÏȤòÆȼ«¤ËÄɲä·¤¿¤Î¤Ç¤¢¤ì¤Ð¤½¤Î·ú¤ʪ¤¬Î©¤Ä¶è°è¤Ëº¹¤·Âؤ¨¤Æ¤¯¤À¤µ¤¤¡£

¥Ð¥Ë¥é¤ÎFontIcon¤ÎÄêµÁ¤ÏBase\Assets\UI\Icons\FontIcons.xml¤Ë½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£

¤³¤³¤Þ¤Çºî¶È¤·¤¿¤â¤Î¤ò°Ê²¼¤ËÃÖ¤¤¤Æ¤ª¤­¤Þ¤¹¡£
https://www.axfc.net/u/3836466



¤³¤Î¥¨¥ó¥È¥ê¡¼¤ò¤Ï¤Æ¤Ê¥Ö¥Ã¥¯¥Þ¡¼¥¯¤ËÄɲÃ